Citat:The Adam demo is a real-time-rendered short film created with the Unity engine by our demo team. It runs at 1440p on a GeForce GTX980 and was shown on the booths at our Unite Europe conference.
Learn more about the Adam demo: http://unity3d.com/pages/adam
Citat:Facebook is making new strides in the PC gaming space.
The social network announced today that it is working with game engine company Unity on a "dedicated, immersive experience [built] solely for gamers" in a move that would seemingly position it in competition with Steam.
Facebook is of course no stranger to video games, as anyone who has used the service likely knows from the spam they receive from friends. According to TechCrunch, Facebook gaming revenue has fallen of late. However, there are 650 million users who play games every month on the platform, which is up from 450 million last year, according to GameSpot sister site CNET. Gaming is a big, big business for Facebook, as the site has paid out more than $8 billion to developers since 2010.
The new desktop platform was initially announced in May, when it was known as the Facebook Games Arcade. However, it's now referred to only as the "new Facebook PC gaming platform." The video below, from YouTube user Dima Manuel, shows off what the older platform looked like during its beta.
Grafička poboljšanja
Citat:The new DrawMeshInstancedIndirect function allows you to draw many instances of the same mesh using an instanced shader with arguments supplied from a ComputeBuffer. This new way of rendering instances via script has almost no CPU overhead.
Poboljšan particles sistem
Citat:In Unity 5.5, we added support for attaching custom data to your particles, which can be accessed from both script and shaders. In the 5.6 beta, we have extended this system, so that you can configure it directly in the Inspector, making it simple to define curves and colors, which can be used to drive custom logic in your scripts and shaders
2D poboljšanja
Citat:We’re introducing 9-Slice, a 2D technique which allows you to reuse an image with variable dimensions without preparing multiple assets. This allows you to stretch or repeat defined areas of an image as dimension changes, providing a quick technique for creating platforms or backgrounds while still using a small amount of texture memory.
Citat:The particle collision code for 2D colliders has also been completely rewritten using the new SIMD library, resulting in a significant performance increase.
Bolja VR podrška
Citat:The beta supports native Google Daydream. To get optimal performance and latency from the platform, we integrated with the Daydream NDK to leverage the platform’s asynchronous reprojection and VR performance modes.
Compared to the Google VR SDK for Unity released at Google I/O, we now provide a more streamlined workflow, significant optimizations and reduced latency. No prefabs, scripts or manual manifest modifications are required to get started–simply enable VR and add Daydream as a targeted platform to begin making your own virtual worlds.
Facebook Gameroom podržan
Citat:Support for Facebook Gameroom
With Gameroom, Facebook has introduced an easier way for developers to bring high-quality games to the PC, and take full advantage of the CPU and GPU native power as a dedicated PC app separated from the news feed.
With the beta you can deploy your projects to either the new Facebook Gameroom desktop app for Windows as a native Windows player, or to Facebook.com using Unity’s WebGL support.
Everything you need comes integrated with Unity out of the box, from sharing content with Facebook friends to handling in-app purchases—you can even upload your builds to be hosted by Facebook directly from the Unity Editor.
Citat:Unity 5.6 wraps Unity 5 cycle, what’s next in 2017?