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- mcrule
- Legendarni građanin
- Michael
- Spy[Covert OPS], Gathering Intel/Info & The Ultimate Like Master[@ MyCity]
- Pridružio: 21 Feb 2010
- Poruke: 16934
- Gde živiš: 43.6426°N 79.3871°W
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Napisano: 11 Jul 2014 3:39
Sasvim slucajno nadjoh jedan vrlo zanimljiv ali i dugacak komentar na YouTube-u.
Sa ovog video klipa:
http://www.youtube.com/watch?v=-_MjnB9tY1E
Citat:
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I recently got ACIV and its great so far, especially the missions at Abstergo.
But oh my god, there's must be some dumbasses at Ubisoft, seriously, who the hell thought that chase missions are fun? Who at Ubisoft thought the Charles Lee chase mission from ACIII wasn't enough. I hate having to chase someone's cowardly ass when it results to having to start the mission over at the checkpoint. It makes no sense how you can actually lose a target when its still visible on the damn mini-map and I hate how when you restart at the last checkpoint, it still feels like the target gets a head start This isn't fun & only masochists would think it is.
The tailing missions, again, who at Ubisoft thought that was a good idea? In some missions, it makes no damn sense to tail someone when you'll just get caught in the next cutscene. Other times, you have to tail Templars, this is an issue in all the AC games, it makes no sense at all to tail Templars, they're the enemy, they're out in the open, it makes sense to take them out.
Time Limits, why are they still in the damn game? Again, something only masochists would like but the rest of us, no , being rushed to do an objective is never fun. I also hate that during a tailing mission, you look in any direction that isn't pointed at the target, the 30 sec timer pops up anyway, even though you're either above, behind or in front the targets, take that shit out.
The Naval Battles, I hate that the Assassin's health & the Ship's health are one bar, It makes no sense because when I die, the boat is still intact & the crew is just fine, its not like the ship is flooding or I lose my crew or anything. The ship's health & assassin's health should be separate.
Health/Medicine, really Ubisoft, you still didn't put it back in? In the Ezio trilogy, we could buy medicine & rejuvenate our health whenever we want. It was stupid to take that out to begin with. This isn't challenging, its frustrating and I bet Dark Souls fans who are also AC fans, were the ones who asked for this crap in the 1st place.
Combat, its great but I hate that those big enemies from ACIII are back, I want to slash through everyone I see but that's ruined when the big guy just catches my fist & headbutts me or when some other enemy still counter attacks me, even though I pressed A to break his guard. Also, why the hell does it still take long to kill anyone with hidden blades during combat? Again, in the Ezio Trilogy, it was great, we could kill enemies quick with hidden blades but since ACIII, enemies take more hits from hidden blades than normal.
Allies, there's this stupid crap where if you're too far from an ally, you restart at the last checkpoint. Again, what dumbass at Ubisoft thought that up? I could be fighting off more enemies than my ally is but because I stay too far for too long, I have to start over.
And one more thing, that whole "This Ancestor doesn't kill innocents or domestic animals" crap, whose idea was that? After Assassin's Creed 1, we were restricted to killing innocents & pets. You don't see that shit in GTA & it really makes no sense, especially in ACIV where the new protagonist isn't related to Desmond or his Ancestors. And last I checked, ACIV is about Pirates, they do whatever the hell they want, and its an open-world game, its always fun to punch a random person on the street, but no, we're restricted from doing that.
He has a point...
Nekoliko dobrih argumenata... tacnije vecina ako ne i sveeeeeeeee ... hard to argue with that.
Mozda najbolje kritike upucene igri koje sam video.
Sta vi kazete na sve ovo? Slazete se?
Dopuna: 11 Jul 2014 5:56
http://youtu.be/nUa7v5ab6Qo?t=12m58s
Epic fail.
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