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- Pridružio: 04 Jan 2004
- Poruke: 179
- Gde živiš: [NS]
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K-3D
is a free-as-in-freedom 3D modeling and animation system for GNU/Linux and Win32.
Homepage
[Link mogu videti samo ulogovani korisnici]
K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for GNU / Linux, Posix, and Win32 operating systems. K-3D features a robust, object-oriented plugin architecture, designed to scale to the needs of professional artists, and is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. We strongly recommend the [Aqsis] render engine for use with K-3D.
K-3D's innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Platforms
GNU / Linux (stable)
BSD (untested)
Solaris (untested)
MacOSX (untested)
Win32 (unstable)
License
GNU General Public License
Workflow
Procedual modeling and animation
Interactive tutor
Unlimited levels of undo/redo
Viewing
Camera: pan/tilt, zoom, dolly, modeling and tripod modes
Viewing Modes: Detailed selection of visible features
Hide / unhide geometry
Modeling
Powerfull procedual modeling with animated modeling operations
Selection: Objects, meshes, faces, edges, patched, curves, point groups, point
Geometry types: Polygon, NURBS, subdivision, blobby
3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus
Boolean modeling operations
Text: FreeType? support
Instantiation: Create duplicates without adding gemometry to the scene
Animation
Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property
Animate any value
Unlimited number of animation channels
Bezier curve channels
Animate modeling operations
Materials and Textures
Textures with 16-bit float bitdepth
Procedual RenderMan shaders
Rendering
Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C
Extensible support for alternate render engines and models: YafRay
Render OpenGL previews to disk
Scripting
Builtin JavaScript engine
Support for Python and Ruby
Extensible support for alternate script engines and environments
Compositing
Basic 2D compositing
Bitdepth 16-bit float per channel
Supported Formats
Geometry Formats: 3D Studio Max, AC3D, ASCII Scene Export, Apple QuickDraw3D?, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ...
Image Formats: OpenEXR, TIFF, JPEG, PNG, Targa ...
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