Napisano: 24 Avg 2008 18:46
Blender 2.47
* New tools and improvement have been made to the Snapping tools.
* Better Game Engine logic.
* Fixed an incorrect transformation for particle group visualization.
* Fixed negative value in the Gamma node with negative input.
* Tangent shading (which only affects specular) made bump mapping not work for diffuse.
* Fixed Mesh Deform Modifier not working on extruded curves.
* Fixed crash converting old particle system from a linked file.
* Object instancing didn't restore matrices correct for Environment Map, this could give object rendering in the wrong position.
* Compositor nodes with use nodes disabled didn't properly redraw the node window on changes.
* Blender would crash if the user cancel the hair softbody bake.
* The Disable Tex option didn't disable textures for the Texface material option.
* Fixed data browse for image painting, which didn't work.
* Action Editor Border Select Channels no longer selects bones.
* Fix bug in X-Mirror for armatures. When a bone in a mirrored chain wasn't named propertly, it would leave the head or tail in an invalid state.
* Fixed baking AO with greater then 16 samples.
* Fixed "Col" option for particle systems does not work correctly with Mat IPOs
* Fixed Particle mirror could fail on some faces.
* Bevel tool was hanging on certain geometry where the edge to be beveled was shared by two faces that had more than one edge in common and caller was not checking return status of Bmesh eulers.
* Fixed Game Engine corrupts Pose data
* When your home directory is full, saving defaults would fail without raising an error.
* Fixed crash on grab/move on axis when nothing selected.
* Update-automatically option in IPO Editor now updates objects using the active IPO-block as their ObAction when transforming keyframes.
* Shift+H would hide unselected objects on unseen layers.
* Color picker didn't always redraw rgb/hsv/hex values.
* Vertex parenting didn't work correct with multiple unconnected curves.
* Fixed crash in fluid bake with large amount of small fluid objects.
* Outliner doesn't update when changing parent in Transform Properties
Download: http://download.blender.org/release/Blender2.47/blender-2.47-windows.exe
Dopuna: 03 Sep 2009 20:09
Blender 2.49b
Updates:
* Update for new OpenAL windows library.
* Update Japanese translation.
* Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit.
* Updated Blender/Python API and GameEngine docs.
http://www.blender.org/documentation/249PythonDoc
* Python Script Pack and Example Files.
Various Bugs:
* SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting
* Softbody, non mesh objects missing initializers [bug #18982]
* Self Shadow Vertex Colors, improved blur method to give more even results.
* Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
* Object Active to Other, Fix python error when running in local view.
* Ancient resource leak where checkPackedFile would open a file and never close it.
* Fix for uninitialized memory use with X11 keyboard and tablet events.
* Fix for building with CLang (LLVM)
Render Bugs:
* Using LightGroups override for material doesn't work for preview renders.
* Render Stamp, error in setting the alpha value when drawing text into a char buffer.
* Lumma Matte, Fix in low value setting.
Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0
* Baking selected to active with nearby dupliframes objects crashes blender [bug #19029]
* Fix for high energy sunlamps, turning specular black [bug #18837]
Game Engine Bugs:
* Saving runtime on Windows didn't work with python2.6
* Let IPO's animate the ref value for KX_BlenderMaterial's
Game Engine Python Bugs:
* Converting a mesh from a python argument was broken but happened to work in some cases.
* Memory leak fix for action.channelNames.
* Was writing to freed memory when freeing a python object in some cases.
* Removing GameLogic.EvalExpression(), was unstable.
* Crash fix when casting a ray to the same location as the object.
* Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]
* Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]
Game Engine Bullet Bugs:
* Crash fix when a parent compound object didn't have a physics controller.
* Fix for the torque actuator x -& y-axis not working.
Sequencer Bugs
* IPO curve-deletion resulted in non-working effect
* easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length)
* frames after end-of-display of input strips can now be accessed.
* frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two).
* Scene-Strip rendering with compositor scenes failed, if they had no camera attached.
* Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
Import/Export Bugs
* FBX Export, Incorrect formatting that broke some converters.
* BVH Motion Capture Import, Did not support single rigid body objects. [bug #18949]
* OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp)
* Collada export, Empty material slot would raise a python error.
* Collada import, fixes for increased Sketchup interoperability and more.
* Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
* Quake MAP Export, had support for single triangular brush unnecessarily disabled.
* Quake MD2 Export, Fix for vertex normals [patch #19206]
Python API
* Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
* Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
* Documentation corrections.
* Support for rendering background scenes different from the active scene.
* scene.render.render() now behaves the same in interactive and background mode
* scene.render.saveRenderedImage() now works correctly in background mode
* Armature active bone can be set.
New:
* 16bit SGI image loading
* When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes flickering for some Intel and Radeon cards.
* Python API - Particles
o Draw As variable and dict
o Strand render toggle
o Object, psys variable in duplicate
o Material, Strand render variables
o Texture, Use colorbands
o Lamp, Spot buffer type selection
* Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator.
o ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
o Video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
* Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes.
* EDL importer for the sequencer. supports...
o audio, video edits
o fades, wipes, speed changes (video only)
o importing from multiple reels
Example import from final cut pro.
http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png
http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
Download: http://www.blender.org/download/get-blender/
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