Dakle... strašno, ovo je primer koliko ljudi daju za igre, koliko li tek para ode u Microsoft?!
Chicago (IL) - Fueled by several blockbusters such as Halo 2 and GTA: San Andreas, computer and video games flew off the shelves in 2004> Sales reached a new record level of more than $7.3 billion in the US alone, the Entertainment Software Association (ESA) reported today.
According to the data compiled by market research firm NPD Group, overall US video game console software sales reached $5.2 billion and 160.7 million units. Computer games sales were $1.1 billion (45 million units), and a portable software brought in $1.0 billion (42.3 million units). In total, about 248 million games were sold, translating in eight games running through the cash registers every second. Computer game sales in 2003 were $7.0 billion.
Video game players most often purchased action (30.1 percent), sports (17.8 percent), and shooter titles (9.6 percent). Other top selling categories were children and family entertainment titles (9.5 percent), racing titles (9.4 percent), role-playing games (9 percent), and fighting games (5.4percent).
Most popular game titles throughout the year were Grand Theft Auto: San Andreas (PS2), Halo 2 (Xbox), Madden NFL 2005, ESPN NFL 2005, and Need for Speed: Underground 2, according to data released by NPD Funworld.
The video game industry enjoys comparing itself to the movie industry with certain games outpacing popular movies at the box office, at least on the first day. For example Microsoft's Halo 2 raked in $125 million on its premiere day, while the movie Spider-Man, the most successful opening day movie in history, grossed "only" $40.4 million on its first day.
Overall, computer and video game sales still have some way to go to be able to surpass the movie industry. Box office revenues are estimated to have reached $9.4 billion in 2004. Revenues from merchandise, movie rentals, CD and DVD sales boost this figure deep into double-digit territory. According to data released by NPD Funworld, total sales of the video game industry, including hardware and accessory sales, were about $9.9 billion in 2004, roughly one percent lower than in 2003.
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