en.wikipedia.org/wiki/Trackmania
1. Trackmania (da bi se razlikovale sad je zovu tm Original) ..igra iz 2003/2004 sa 3 razlicita enviromments - desert rally i snow
2. Trackmania Sunrise [2005]... 3 nova env - Bay, Coast i Island ... ovde su vise isli na speedd trip, puno wallride-a loopova i crvenih boostera ... pravljena vise za proboj na americko trziste ... btw igru prave francuzi
3 Trackmania Nations ... 2006... samo jedan env - Stadium .... ovaj put igra je FREE --> brzo se nakupilo bilion igraca online u svakom trenutku ima bar 4-5000 ljudi online ...
4. Trackmania United (2006-2007) ... 1300 din u merkatoru... ovaj put tu svih 7 prethodnih enviroments-a, plus unapredjen stadion sa dirt delovima i dosta novih delova za pravljenje staza
vise podataka na en.wikipedia.org/wiki/Trackmania
Dopuna: 28 Sep 2007 10:46
evo nesto is "designer Diary" :
uk.gamespot.com/pc/driving/trackmaniasunris.....20Sunrise/
Build It and They Will Come
TrackMania is usually compared to Scalectrix, since all the building is based around tracks and cars, rather than city and citizens. But TrackMania shares one key aspect with SimCity: If you build it, they will come. So you build a track, put a lot of effort into it, add some original stunts or technical curves, add a little scenery, and create a multiplayer server, and surely enough, they come, the TrackMania drivers from the whole world.
You can easily post your track online for other players to test.
It may take one minute or two for the first drivers to arrive, but once you have a few, your server is seen as valid, and it usually fills pretty quickly. You will see beginner drivers falling in every trap you laid. You will see ace drivers racing through your track, finding all the intended and unintended shortcuts and mastering it better than you ever did or ever will within five minutes. And you will get their feedback: "Nice track," "Funny start lol," "Trak sux," or something more constructive, if you ask. If your track is good enough, your "population" will rise to the limit you fixed for your server, and the real competition will begin. If your track is awkward, disorienting, or lacking in challenge, players will leave for other servers.
Successful or not, you will be able to correct the faults of your track and refine it further. Then you can submit it to the numerous track exchange sites and ask for feedback on forums, and who knows, if it gets popular enough, maybe your track will be selected for a championship race.
We believe that sharing is the logical extension to creation. Creating good tracks is one thing, but allowing other players to play on them is something else. Since the first TrackMania, tracks are automatically transferred by peer-to-peer to all the other players when playing online. This procedure is almost instantaneous thanks to the small format of the tracks, around 20 kilobytes in size.
|