Gamespot je napisao koristan i detaljan članak za igrače koji nisu baš sigurni šta koja opcija radi u video podešavanjima.
Članak pokriva :
Rezoluciju
Vsync
AA
PhysX
Supersampling
SSAO
AF
DoF
Post-processing
Što čini više od 90% opcija koje ćete naći u novijim video igrama.
Citat:Anisotropic Filtering (AF)
Games need to find sneaky ways to run smoothly wherever possible, and one of the oldest of these methods involves making surface textures blurrier the further away they are. Without anisotropic filtering enabled, the result is what looks like hard cuts between different levels of blurriness as you look across, say, a floor texture. Texture filtering works to blend those levels of detail, resulting in a smoother, less-noticeable transition between detailed, closer textures and blurry, distant ones.
What setting should I choose? The performance impact is almost unnoticeable, so crank this one up to 16x and enjoy the smoothest distant texture transitions on grass, mud, or concrete that you've ever seen.
Ostatak :
[Link mogu videti samo ulogovani korisnici]
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