Doom Legacy
http://legacy.newdoom.com/
THE LEGACY OF DOOM
We have always dreamed of DOOM sources being released! How much days have we been talking about the features we'd put in it.
In the middle of 1997, we heard a rumour that the sources of DOOM would be released. Some months later the miracle happened: during December 1997, id Software made the full source code of DOOM public.
MOTIVATIONS BEHIND OUR PROJECT
Think about it: Quake, DOOM, Duke Nukem ... it's not the same! The gameplay, the ambiance, the design is very different. We like DOOM especially. We don't want to create another DOOM-clone with the sources.
First, we'll bring a lot of bug-fixes - updates - features that should have been in DOOM since the beginning.
Then, we'll try to 'refresh' DOOM visual aspects so that it looks better on today's machines.
And last but not least, we will extend the engine with enhancements for map and 'mods' creation.
PHILOSOPHY OF THE DOOM LEGACY PROJECT
* KEEP THE BEST OF DOOM: Simple and fast. We won't add a thousands options that complicate the game and make the deathmatch slow down.
* NO CHANGE TO THE GAMEPLAY: At least there will be an 'original gameplay' mode.
* USER FRIENDLY AND AIMED AT THE PLAYERS: We do Legacy for the people who PLAY and enjoy DOOM today. We won't make an adventure game out of DOOM, damn!
* NO CHEATS IN MULTIPLAYER.
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